The name Khǐp Æzvædmi Mil is derived from the Constructi language, as Khǐp Æzvædmi Mil was founded by Trëgë Zilvagee Shesho, who was culturaly Constructi.
Climate
Khǐp Æzvædmi Mil has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 10°C (50°F). Khǐp Æzvædmi Mil receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Khǐp Æzvædmi Mil covers an area of nearly 530 km2 (212 mi2), and an average elevation of 1526 m (5006 ft) above sea level.
Overview
Khǐp Æzvædmi Mil was founded durring the early 12th century in summer of the year 1135, by Trëgë Zilvagee Shesho. The establishment of Khǐp Æzvædmi Mil suffered from many setbacks, delays, and obsticles, most notably a group of Khǐp Æzvædmi Mil which required millitary assistance exterminate before the community could finish being built.
Khǐp Æzvædmi Mil was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Khǐp Æzvædmi Mil is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Khǐp Æzvædmi Mil is is constructed arround a series of spacious flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Khǐp Æzvædmi Mil's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Khǐp Æzvædmi Mil possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Khǐp Æzvædmi Mil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Khǐp Æzvædmi Mil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Khǐp Æzvædmi Mil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Khǐp Æzvædmi Mil's parks.
Khǐp Æzvædmi Mil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Khǐp Æzvædmi Mil.
Khǐp Æzvædmi Mil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Khǐp Æzvædmi Mil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Khǐp Æzvædmi Mil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Khǐp Æzvædmi Mil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Khǐp Æzvædmi Mil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Khǐp Æzvædmi Mil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Khǐp Æzvædmi Mil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Khǐp Æzvædmi Mil's public wards, blessings, and other arcane systems.
Khǐp Æzvædmi Mil has an Millitary Academy which trains military officers and specilists.
Khǐp Æzvædmi Mil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Khǐp Æzvædmi Mil's grid is powered by a boiler and turbine based power plant.
Khǐp Æzvædmi Mil's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Khǐp Æzvædmi Mil has a first rate hospital which caters to anyone in need of long term medical care.
Khǐp Æzvædmi Mil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Khǐp Æzvædmi Mil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Khǐp Æzvædmi Mil's natural decorations nor waterways.
Khǐp Æzvædmi Mil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Khǐp Æzvædmi Mil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Khǐp Æzvædmi Mil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Khǐp Æzvædmi Mil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Khǐp Æzvædmi Mil's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, summer is skipped in Khǐp Æzvædmi Mil.
The Human Juju Zombie near Khǐp Æzvædmi Mil are known to be almost tame, such that they can be put to domestic use.
Khǐp Æzvædmi Mil's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Mysticism energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 252
Farmers: 378
Farm Laborer: 831
Hunters: 462
Milk Maids: 328
Ranchers: 158
Ranch Hands: 332
Shepherds: 346
Farmland: 502798 m2
Cattle and Similar Creatures: 31191
Poultry: 374292
Swine: 24952
Sheep: 1247
Goats: 249
Horses, Mounts, and Beasts of Burden: 12476
Craftsmen
Arms and Toolmakers: 231
Blacksmiths: 277
Bookbinders: 152
Buckle-makers: 166
Cabinetmakers: 290
Candlemakers: 389
Carpenters: 437
Clothmakers: 378
Coach and Harness Makers: 128
Coopers: 337
Copper, Brass, Tin, Zinc, and Lead Workers: 176
Copyists: 121
Cutlers: 104
Fabricworkers: 265
Farrier: 639
Furriers: 81
Glassworkers: 462
Gunsmiths: 262
Harness-Makers: 122
Hatters: 233
Hosiery Workers: 87
Jewelers: 140
Leatherwrights: 319
Locksmiths: 132
Matchstick makers: 198
Musical Instrument Makers: 175
Painters, Structures and Fixtures: 162
Paper Workers: 186
Plasterers: 168
Pursemakers: 215
Roofers: 129
Ropemakers: 127
Rugmakers: 121
Saddlers: 222
Scabbardmakers: 274
Scalemakers: 135
Scientific, Surgical, and Optical Instrument Makers: 78
Sculptors, Structures and Fixtures: 118
Shoemakers: 117
Soap and Tallow Workers: 422
Tailors: 756
Tanners: 155
Upholsterers: 178
Watchmakers: 170
Weavers: 378
Whitesmiths: 100
Merchants
Adventuring Goods Retellers: 87
Arcana Sellers: 88
Beer-Sellers: 170
Booksellers: 198
Butchers: 319
Chandlers: 337
Chicken Butchers: 341
Entrepreneurs: 130
Fine Clothiers: 311
Fishmongers: 319
Florists: 74
Potion Sellers: 231
Resellers: 542
Spice Merchants: 162
Wine-sellers: 244
Wheelwright: 186
Woodsellers: 118
Service workers
Bakers: 567
Barbers: 509
Coachmen: 183
Cooks: 542
Doctors: 300
Gamekeepers: 194
Grooms: 109
Hairdressers: 430
Healers: 324
Housekeepers: 378
Housemaids: 542
House Stewards: 356
Inns: 115
Laundry maids: 239
Maidservants: 479
Nursery Maids: 235
Pastrycooks: 445
Restaurateur: 499
Tavern Keepers: 567
Specialized Laborer
Ashworkers: 169
Bleachers: 113
Chemical Workers: 72
Coal Heavers: 254
In-Town Couriers: 290
Long Haul Couriers: 277
Dockyard Workers: 259
Gas Workers: 62
Hay Merchants: 108
Leech Collectors: 315
Millers: 290
Miners: 271
Oilmen and Polishers: 194
Postmen: 297
Pure Finder: 160
Skinners: 328
Sugar Refiners: 72
Tosher: 204
Warehousemen: 415
Watercarriers: 262
Watermen, Bargemen, etc.: 389
Skilled Laborers
Accountants: 158
Alchemist: 187
Clerk: 254
Dentists: 128
Educators: 332
Engineers: 173
Gardeners: 124
Mages: 93
Plumbers: 131
Pharmacist: 152
Professors: 55
Scientists: 93
Wizards: 54
Civil Servants
Adventurers: 122
Bankers: 169
Civil Clerks: 290
Civic Iudex: 145
Consultants: 79
Exorcist: 304
Fixers: 146
Kami Clerk: 237
Landlords: 257
Lawyers: 158
Legend Keepers: 218
Militia Officers: 959
Monks, Monastic: 378
Monks, Civic: 389
Historian, Oral: 283
Historian, Textual: 145
Policemen, Sheriffs, etc.: 271
Priests: 656
Rangers: 162
Rat Catchers: 190
Scholars: 186
Spiritualist: 231
Slayers: 71
Storytellers: 470
Military Officers: 445
Cottage Industries
Brewers: 337
Comfort Services: 479
Enchanters: 131
Herbalists: 141
Jaminators: 430
Needleworkers: 402
Potters: 211
Preserve Makers: 356
Quilters: 175
Seamsters: 693
Spinners: 346
Tinker: 140
Weaver: 290
Artists
Actors: 129
Architects: 48
Bards: 201
Costumers: 76
Dancers: 146
Drafters: 81
Engravers: 98
Fine Furniture Carpenters: 60
Glaziers: 129
Inlayers: 121
Musicians: 378
Painters, Art: 64
Playwrights: 131
Sculptors, Art: 107
Wood Carvers: 415
Writers: 402
Produce Industries
Butter Churners: 430
Canners: 366
Cheesmakers: 402
Ice Merchants: 55
Millers: 254
Picklers: 207
Smokers: 157
Stockmakers: 143
Tobacconists: 186
Tallowmakers: 290
47120 of Khǐp Æzvædmi Mil's population work within a Foundational Occupation.
2835 work in Agriculture
10512 work as Craftsmen
3857 work as Merchants
7013 work as Service Workers
4801 work as General Laborers
1934 work as Skilled Laborers
6961 work as Civil Servants
4131 work in Cottage Industries
2586 work as Artists
2490 work in Produce Industries
72654 of Khǐp Æzvædmi Mil's population do not work in a formal occupation, but do contribute to the local economy. 4990 (4%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Khǐp Æzvædmi Mil is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. Khǐp Æzvædmi Mil's militia's elite squad is named after .