Large City: Khǐp Æzvædmi Mil

Khǐp Æzvædmi Mil

Khǐp Æzvædmi Mil
Example Constructi architecture.
StateFederation of Alveria
ProvenceZu-492i Governorate
Sub ProvenceRěsyăl Zone
RegionStevāojalpèc Maquis
Founded1135
Community LeaderAdministrator Trëgë Zilvagee Shesho Glêg̈
Area530 km2 (212 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1526 m (5006 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population124764
Population Density235 people per km2 (588 people per mi2)
Town AuraMysticism
Naming
Native nameKhǐp Æzvædmi Mil
Pronunciation/xɪp/ /æzˈvædmi/
Direct Translation[wide; broad] [ticket]
Translation[Not Yet Translated]

Khǐp Æzvædmi Mil (/xɪp/ /æzˈvædmi/ [wide; broad] [ticket]) is a subtropical Large City located in Rěsyăl Zone, Zu-492i Governorate, within the Federation of Alveria.

The name Khǐp Æzvædmi Mil is derived from the Constructi language, as Khǐp Æzvædmi Mil was founded by Trëgë Zilvagee Shesho, who was culturaly Constructi.

Climate

Khǐp Æzvædmi Mil has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 10°C (50°F). Khǐp Æzvædmi Mil receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Khǐp Æzvædmi Mil covers an area of nearly 530 km2 (212 mi2), and an average elevation of 1526 m (5006 ft) above sea level.

Overview

Khǐp Æzvædmi Mil was founded durring the early 12th century in summer of the year 1135, by Trëgë Zilvagee Shesho. The establishment of Khǐp Æzvædmi Mil suffered from many setbacks, delays, and obsticles, most notably a group of Khǐp Æzvædmi Mil which required millitary assistance exterminate before the community could finish being built.

Khǐp Æzvædmi Mil was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Khǐp Æzvædmi Mil is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Khǐp Æzvædmi Mil is is constructed arround a series of spacious flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Khǐp Æzvædmi Mil's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Khǐp Æzvædmi Mil possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Khǐp Æzvædmi Mil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Khǐp Æzvædmi Mil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Khǐp Æzvædmi Mil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Khǐp Æzvædmi Mil's parks.

Khǐp Æzvædmi Mil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Khǐp Æzvædmi Mil.

Khǐp Æzvædmi Mil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Khǐp Æzvædmi Mil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Khǐp Æzvædmi Mil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Khǐp Æzvædmi Mil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Khǐp Æzvædmi Mil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Khǐp Æzvædmi Mil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Khǐp Æzvædmi Mil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Khǐp Æzvædmi Mil's public wards, blessings, and other arcane systems.

Khǐp Æzvædmi Mil has an Millitary Academy which trains military officers and specilists.

Khǐp Æzvædmi Mil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Khǐp Æzvædmi Mil's grid is powered by a boiler and turbine based power plant.

Khǐp Æzvædmi Mil's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Khǐp Æzvædmi Mil has a first rate hospital which caters to anyone in need of long term medical care.

Khǐp Æzvædmi Mil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Khǐp Æzvædmi Mil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Khǐp Æzvædmi Mil's natural decorations nor waterways.

Khǐp Æzvædmi Mil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Khǐp Æzvædmi Mil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Khǐp Æzvædmi Mil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Khǐp Æzvædmi Mil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Khǐp Æzvædmi Mil's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, summer is skipped in Khǐp Æzvædmi Mil.

The Human Juju Zombie near Khǐp Æzvædmi Mil are known to be almost tame, such that they can be put to domestic use.

Khǐp Æzvædmi Mil's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Mysticism energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 252
  • Farmers: 378
  • Farm Laborer: 831
  • Hunters: 462
  • Milk Maids: 328
  • Ranchers: 158
  • Ranch Hands: 332
  • Shepherds: 346
    • Farmland: 502798 m2
    • Cattle and Similar Creatures: 31191
    • Poultry: 374292
    • Swine: 24952
    • Sheep: 1247
    • Goats: 249
    • Horses, Mounts, and Beasts of Burden: 12476

Craftsmen

  • Arms and Toolmakers: 231
  • Blacksmiths: 277
  • Bookbinders: 152
  • Buckle-makers: 166
  • Cabinetmakers: 290
  • Candlemakers: 389
  • Carpenters: 437
  • Clothmakers: 378
  • Coach and Harness Makers: 128
  • Coopers: 337
  • Copper, Brass, Tin, Zinc, and Lead Workers: 176
  • Copyists: 121
  • Cutlers: 104
  • Fabricworkers: 265
  • Farrier: 639
  • Furriers: 81
  • Glassworkers: 462
  • Gunsmiths: 262
  • Harness-Makers: 122
  • Hatters: 233
  • Hosiery Workers: 87
  • Jewelers: 140
  • Leatherwrights: 319
  • Locksmiths: 132
  • Matchstick makers: 198
  • Musical Instrument Makers: 175
  • Painters, Structures and Fixtures: 162
  • Paper Workers: 186
  • Plasterers: 168
  • Pursemakers: 215
  • Roofers: 129
  • Ropemakers: 127
  • Rugmakers: 121
  • Saddlers: 222
  • Scabbardmakers: 274
  • Scalemakers: 135
  • Scientific, Surgical, and Optical Instrument Makers: 78
  • Sculptors, Structures and Fixtures: 118
  • Shoemakers: 117
  • Soap and Tallow Workers: 422
  • Tailors: 756
  • Tanners: 155
  • Upholsterers: 178
  • Watchmakers: 170
  • Weavers: 378
  • Whitesmiths: 100

Merchants

  • Adventuring Goods Retellers: 87
  • Arcana Sellers: 88
  • Beer-Sellers: 170
  • Booksellers: 198
  • Butchers: 319
  • Chandlers: 337
  • Chicken Butchers: 341
  • Entrepreneurs: 130
  • Fine Clothiers: 311
  • Fishmongers: 319
  • Florists: 74
  • Potion Sellers: 231
  • Resellers: 542
  • Spice Merchants: 162
  • Wine-sellers: 244
  • Wheelwright: 186
  • Woodsellers: 118

Service workers

  • Bakers: 567
  • Barbers: 509
  • Coachmen: 183
  • Cooks: 542
  • Doctors: 300
  • Gamekeepers: 194
  • Grooms: 109
  • Hairdressers: 430
  • Healers: 324
  • Housekeepers: 378
  • Housemaids: 542
  • House Stewards: 356
  • Inns: 115
  • Laundry maids: 239
  • Maidservants: 479
  • Nursery Maids: 235
  • Pastrycooks: 445
  • Restaurateur: 499
  • Tavern Keepers: 567

Specialized Laborer

  • Ashworkers: 169
  • Bleachers: 113
  • Chemical Workers: 72
  • Coal Heavers: 254
  • In-Town Couriers: 290
  • Long Haul Couriers: 277
  • Dockyard Workers: 259
  • Gas Workers: 62
  • Hay Merchants: 108
  • Leech Collectors: 315
  • Millers: 290
  • Miners: 271
  • Oilmen and Polishers: 194
  • Postmen: 297
  • Pure Finder: 160
  • Skinners: 328
  • Sugar Refiners: 72
  • Tosher: 204
  • Warehousemen: 415
  • Watercarriers: 262
  • Watermen, Bargemen, etc.: 389

Skilled Laborers

  • Accountants: 158
  • Alchemist: 187
  • Clerk: 254
  • Dentists: 128
  • Educators: 332
  • Engineers: 173
  • Gardeners: 124
  • Mages: 93
  • Plumbers: 131
  • Pharmacist: 152
  • Professors: 55
  • Scientists: 93
  • Wizards: 54

Civil Servants

  • Adventurers: 122
  • Bankers: 169
  • Civil Clerks: 290
  • Civic Iudex: 145
  • Consultants: 79
  • Exorcist: 304
  • Fixers: 146
  • Kami Clerk: 237
  • Landlords: 257
  • Lawyers: 158
  • Legend Keepers: 218
  • Militia Officers: 959
  • Monks, Monastic: 378
  • Monks, Civic: 389
  • Historian, Oral: 283
  • Historian, Textual: 145
  • Policemen, Sheriffs, etc.: 271
  • Priests: 656
  • Rangers: 162
  • Rat Catchers: 190
  • Scholars: 186
  • Spiritualist: 231
  • Slayers: 71
  • Storytellers: 470
  • Military Officers: 445

Cottage Industries

  • Brewers: 337
  • Comfort Services: 479
  • Enchanters: 131
  • Herbalists: 141
  • Jaminators: 430
  • Needleworkers: 402
  • Potters: 211
  • Preserve Makers: 356
  • Quilters: 175
  • Seamsters: 693
  • Spinners: 346
  • Tinker: 140
  • Weaver: 290

Artists

  • Actors: 129
  • Architects: 48
  • Bards: 201
  • Costumers: 76
  • Dancers: 146
  • Drafters: 81
  • Engravers: 98
  • Fine Furniture Carpenters: 60
  • Glaziers: 129
  • Inlayers: 121
  • Musicians: 378
  • Painters, Art: 64
  • Playwrights: 131
  • Sculptors, Art: 107
  • Wood Carvers: 415
  • Writers: 402

Produce Industries

  • Butter Churners: 430
  • Canners: 366
  • Cheesmakers: 402
  • Ice Merchants: 55
  • Millers: 254
  • Picklers: 207
  • Smokers: 157
  • Stockmakers: 143
  • Tobacconists: 186
  • Tallowmakers: 290

47120 of Khǐp Æzvædmi Mil's population work within a Foundational Occupation.

72654 of Khǐp Æzvædmi Mil's population do not work in a formal occupation, but do contribute to the local economy. 4990 (4%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Khǐp Æzvædmi Mil is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. Khǐp Æzvædmi Mil's militia's elite squad is named after .

History